{"id":239,"date":"2012-03-25T14:17:53","date_gmt":"2012-03-25T13:17:53","guid":{"rendered":"http:\/\/fgraver.wordpress.com\/2012\/03\/25\/insight-out-raw-11\/"},"modified":"2012-03-25T14:17:53","modified_gmt":"2012-03-25T13:17:53","slug":"insight-out-raw-11-2","status":"publish","type":"post","link":"https:\/\/filmschoolteacher.info\/fredsnotes\/2012\/03\/25\/insight-out-raw-11-2\/","title":{"rendered":"Insight Out raw"},"content":{"rendered":"<p>I attended the <a href=\"http:\/\/insightout-training.net\/programme.html\">2012 Insight Out<\/a> seminar at the film school in Potsdam, Germany from March 19 to 23 this year. I am dumping my &#8220;raw&#8221; notes here; they are unfiltered, unspellchecked and a little unstructured. They are useful to me &#8211; if nothing else, the act of taking notes helps me remember things &#8211; but probably not to anyone else&#8230;<\/p>\n<blockquote><p>Day 1<br \/>\n_________________________________________<br \/>\nSession 1<br \/>\ngeneral overview of workflows and formats in digital film and home entertainment<br \/>\n&#8211; by Flying Eye &#8211; media management consultants; ie getting the techies and creatives to understand each other.<br \/>\nBackground: jan. 19th Kodak files chapter 11 bankruptcy protection.<br \/>\nFilm continues to dominate archiving, but digital acqusition taking over in production &#8211; one could say has taken over.<br \/>\nSDTV &#8211;&gt; HDTV &#8211;&gt; 4K (digital cinema)<br \/>\nDigital workflow allows for crossover between production and post; this is not only possible but even likely. (and desirable?)<br \/>\n&#8211; fewer steps digital &#8211; digital than film-digital<br \/>\n&#8211; DCI is still active; produces SMTE standards. last revision 26.01.2012 www.dcimovies.com<br \/>\n&#8211; DCI focusess on distribution &amp; security<br \/>\n&#8211; DCI also gives specs for testing of distribution<br \/>\nLast 3 years have seen an almost exponential growth of digital and 3d screens compared to film-only<br \/>\nRumour that Hollywood will stop releasing 35mm in 2013. This will have a major effect on those screens that have not converted to digital &#8211;&gt; but what about arthouse? archiving? less industrialised territories? second run? festivals?<br \/>\nIssues:<br \/>\n&#8211; projection brightness<br \/>\n&#8211; higher framerates (48fps)<br \/>\n&#8211; heigher resolution (8k+)<br \/>\n(these last two have big implications for production and post pipeline)<br \/>\n&#8211; industry still learning to handle 3d<br \/>\n&#8211; film language for 3d still under development<br \/>\nAs always, the choice of camera is chosing the right tool for the job &#8211; should not be a choice based solely on technological considerations<br \/>\nInteresting development also in DLSR; both Canon and Nikon have released new cameras this month. N D800 (better colour but more noise) and MKIII (less noise but more moire and false colour)<br \/>\nBrand new! Digital Bolex announced last week.<br \/>\nAcquisition formats<br \/>\n&#8211; resolution<br \/>\n&#8211; bit depth<br \/>\n&#8211; compression<br \/>\n&#8211; colour space<br \/>\nmm.<br \/>\nField recording: disk based, flash memory (SSD, etc.) and tape based<br \/>\nWith online storage of masters, one can move away from a &#8220;sequential&#8221; post to a collaborative one.<br \/>\n&#8211; also Cloud-based. Example, Hugo Cabaret moved 3PB data between 11 different collaborators in post. ref Pixomondo &#8211; teams all over the world working on the same production.<br \/>\nConsumer delivery: IMF &#8211; interoperable master format<br \/>\n&#8211; standard for mastering for all consumer delivery formats.<br \/>\nFrame rate: 24 vs. 25 fps &#8211;&gt; DCI compliance requires 24 BUT the latest standards allow for 25 fps DCPs for cinematic release; but even though the standards exist, the equipment to play 25 fps is not widespread.<br \/>\n___________________________________________<br \/>\nSession 2<br \/>\nBroadcast Changes.<br \/>\nJohn Ive from IABM (http:\/\/theiabm.org\/)<br \/>\nrepresents the broadcast equipment manufacturers<br \/>\nanalogue &#8211;&gt; digital &#8211;&gt; IT\/IP<br \/>\n&#8211; this last element is what has actually changed workflow<br \/>\nMore delivery platforms and consumption habits are changing; leads to both creative, business and technological need to adapt.<br \/>\n&#8211; how to future-proof in a situation where change is accelerating?<br \/>\nDrivers in the consumer world<br \/>\n&#8211; live programming<br \/>\n&#8211; multichannel pay-tv<br \/>\n&#8211; recorded media &#8211; multi-format<br \/>\n&#8211; video on demand<br \/>\n70% of tablet owners use them while watching TV (UK)<br \/>\nDaily viewing hours still increasing<br \/>\nFrom tape to file &#8211; file = video + audio + metadata<br \/>\nAnalogue and digital are still linear \/ sequetial workflows &#8211;&gt; IT\/IP changing all that<br \/>\nIT is faster than real time and paralell<br \/>\n&#8220;ingest once, use anywhere&#8221;<br \/>\nBut why are we struggling?<br \/>\n&#8211; have to unlearn ingrained workflows<br \/>\n&#8211; exponential rise in content<br \/>\n&#8211; formats!<br \/>\n&#8211; cost of investments and upgrades<br \/>\n&#8211; too many things changing at the same time<br \/>\nMetadata &#8211; provides the context necessary to make sense of data.<br \/>\n&#8211; there is no &#8220;one size fits all&#8221; as different organisatons need different metadata.<br \/>\nWorkflow<br \/>\nkey in IT-workflow becomes media asset management.<br \/>\nExisting cloud services &#8211; worth checking out to see the (possible) future of media asset management.<br \/>\nSecurity is an issue in cloud storage<br \/>\n&#8211; local laws where the servers are; which agencies can access my files?<br \/>\n&#8211; leakage and hacking?<br \/>\n_______________________________________________<br \/>\nSession 3<br \/>\nPeter Adams &#8211; editor of Anonymous<br \/>\nediting and VFX<br \/>\n&#8211; shot on Alexa<br \/>\n&#8211; communication between editing, VFX and production was key in both prep and production<br \/>\n&#8211; got technical files from the camera. DP predefined different luts that were applied to the dailies and a form of pre-grading<br \/>\n&#8211;&gt; gave DP a chance to pre-grade, and the looks were changed along the way.\u00a0 Eliminated dailies colour grading and predefined som set-ups for the colour grading<br \/>\n&#8211; raw material recorded to hard drives, copied at the end of each day by a quality controll dept. &#8211; replaces the lab<br \/>\n&#8211; this dept. produced timed and synced dailies, already logged and organised.<br \/>\nEditor and director watched dailies at the end of each shooting day<br \/>\n&#8211; Started editing while the shoot was going on.<br \/>\n&#8211; often involved sound and vfx while cutting scenes in order to get the full effect<br \/>\nVFX and editing started working and testing together about a week before production started.<br \/>\n&#8211; technical compatibility as important as collaboration<br \/>\nGood communication also key to ensuring efficiency; avoid wasted labour<br \/>\n&#8211; back and forth collaboration allowed adjusting plans to ensure maksimum efficiency<br \/>\nBy cutting along the way, the editor had a cut ready for a (internal) screening about 2 weeks after principal photography was finished.<br \/>\n&#8211; worked another 2 weeks on a directors cut<br \/>\n&#8211; another couple of weeks, then another screening<br \/>\nEditing moved to LA, but VFX still in Germany.<br \/>\n&#8211; an assistant stayed in Babelsburg, but editor and main assistant moved.<br \/>\n&#8211; conference calls with VFX every two days.<br \/>\n&#8211; used a watch folder (dropbox) and a player called cinesync &#8211; which allows you to draw on images and the drawings are synced real time between LA and Germany<br \/>\n&#8211; moved editing to London in so the director could do ADR with the actors<br \/>\nRecreating historical London from before the fire: combination of VFX and production design &#8211; CGI and sets, set extentions, etc. This required extensive previsualisation between those two depts. &#8211; but editing was not involved in animatics, etc.<br \/>\n______________________________________________<br \/>\nSession 4<br \/>\ns3D Now! &#8211; research project<br \/>\nOn the effect of 3D on storytelling, production and sound, in addition to testing workflows<br \/>\n3 main research questions<br \/>\n&#8211; optical phenomena in 3d and their limits<br \/>\n&#8211; staffing on 3d productions<br \/>\n&#8211; sound in 3d films; how is it different from 2d<br \/>\nProject entails a short film, a behind the scenes doc and a book<br \/>\nSound for 3D &#8211; there is no litterature right now<br \/>\n&#8211; how does 3D effect set sound and post sound?<br \/>\nsome challenges<br \/>\n&#8211; clocking with many devices<br \/>\n&#8211; stereographers equipment is noisy<br \/>\n&#8211; same is true of data wrangler<br \/>\nShooting<br \/>\n&#8211; more wide shots, longer shots, fewer ots. &#8211;&gt; difficult to get mics close<br \/>\nPost<br \/>\n&#8211; need 3d image for sound post in order to miks to the correct space<br \/>\n&#8211; increased detail level in sound design<br \/>\n&#8211; new approaches for surround channels since the audience is inside the space and sound must reinforce this<br \/>\n&#8211; may need different playback systems &#8211; eg. 7.1<br \/>\nSound concept<br \/>\n&#8211; must remember the room \/ space is a stylistic device ie. a storytelling device<br \/>\n&#8211; directors must learn to include more departments<br \/>\nMORE PREP.<br \/>\n3D Alliance Karlsruhe<br \/>\ninvestigating storytelling in 3D<br \/>\nforms alliances between art and science (esp. mathematics)<br \/>\nBeyond &#8211; 3d filmfestival<br \/>\n* 3D symposium 22-24 june. *<br \/>\nWorking towards directing attention from technical aspects to creative aspects<br \/>\nbig challenges: no standards and lack of educated people.<br \/>\n3D requires a new dramaturgy; one that uses space actively<br \/>\n&#8211; both in terms of staging and emotionally<br \/>\nRequires new rhythms in editing<br \/>\n&#8220;in 3d, the post people become painters&#8221;<br \/>\n___________________________________________________<br \/>\nDAY 2<br \/>\nSession 1: The Law of the Internet with Prof. Jan Bernd Nordemann<br \/>\nIntellectual Property rights: remember everyone who has had creative input in the film &#8212; editor, cinematographer, actors, composers, etc. &#8212; owns the intellectual property rights to their work. The Producer needs to remember to acquire all these rights for distribution.<br \/>\n&#8211; in particular internet and &#8220;all unknown media&#8221; rights<br \/>\n&#8211; need explicit agreements for &#8220;non film use&#8221; &#8211;&gt; for example merchandising, books, etc.; also prequels, sequels, remakes, etc.<br \/>\nOld programmes &#8211; anything before 1995 &#8211; are problematic for internet distribution<br \/>\n&#8211; especially from before 1965<br \/>\nWhy? Before 1965 no mention of unknown media in contracts. &#8211;&gt; rights remained with the creator\/author<br \/>\nIn 2008 German law granted distribution rights to producers for content created 1966-late 70s for what were &#8220;unknown media&#8221; in that time period. ie. video, internet.<br \/>\n&#8211; The authors can make a separate remuneration claim to a governing body.<br \/>\nIn US the situation is different under &#8220;work for hire&#8221; provisions &#8211;&gt; producers retain more distribution rights<br \/>\nIn the case of full funding by a broadcaster, the internet and unknown media distribution rights may be with the broadcaster. At the very least, the broadcaster retains the &#8220;7-day catch up&#8221; distribution.<br \/>\n&#8211; VOD a separate issue.<br \/>\nNo one &#8220;right&#8221; on the net. Many different forms and rights of distribution on the net.<br \/>\n&#8211; EST &#8211; electronic sell through (purchase)<br \/>\n&#8211; VOD &#8211; on demand viewing by time-limited download, but not sale.<br \/>\n&#8211; Streaming &#8211; on demand viewing, but no downloaded copy for viewing<br \/>\nRemuneration<br \/>\n&#8211; free<br \/>\n&#8211; free with advertising<br \/>\n&#8211; pay-per-view<br \/>\n&#8211; subscription<br \/>\n&#8211; etc., etc.<br \/>\nGeographically limitet rights &#8211; based on geolocation of IPs<br \/>\n&#8211; there is a question about the EU; must rights be whole EU or can there be rights specified for individual states<br \/>\nMusic rights are the most complicated thing, in part because of national composers &amp; musicians rights organisations. In some cases, rights must be negotiated with individual performers and composers &#8211;&gt; this is a major hurdle for film distribution.<br \/>\nAnother aspect: live streaming of TV.<br \/>\nCreative Commons. Has become part of the copyright system, but is free of remuneration. &#8211;&gt; since it is noncommercial there is a limit on the kinds of content that will be CC licensed.<br \/>\nPlatforms have to adhere to national laws for all territories in which they are available.<br \/>\n&#8211; example: youth protection (age limits) could determine at what time you can stream certain content in certain territories<br \/>\nPiracy. Still unresolved. Copyright vs. individual freedom.<br \/>\n_________________________________________<br \/>\nSession 2: Production Designer Sebastian Krawinkel about Anonymous<br \/>\nEvery scene in Anonymous was designed, and built either physically or digitally.<br \/>\nUsed a modular system &#8211; elements that could be moved and reused in different ways.<br \/>\nOriginal idea was to shoot plates in England, and use them in CGI. In actual fact only one plate was used.<br \/>\nMade models which were shot, then manipulated in VFX to create London<br \/>\nArt dept. researched and built large parts of 16th century London &#8211; Art. dept. made many 3D models, then handed these to VFX for completion.<br \/>\nKrawinkel had 12 weeks prep for research.<br \/>\nBased sets and 3d designs on contemporary paitings of London. Houses based on existing houses that survive from that era.<br \/>\nExtensive previs, both 2d and 3d<br \/>\nClose working relationship between Art Dept. and VFX in prep.; sharing of concepts and files; planning of physical and digital elements<br \/>\nIn the interiors, modules were built and reused in many sets; simply fleshed out with some unique elements in order to distract the eye from the reuse of elements,<br \/>\nPrimary interior lighting from candles; used &#8220;candle wranglers&#8221; and special 3-wicked candles. (Chose to shoot Alexa because the candlelight caused noise in in the footage from the Red camera that was tested)<br \/>\nIn certain situations, the modular sets were combined with CGI and digital sets<br \/>\nUsed 5 different sets, so that while one was being filmed, the other 5 were in various states of preparation.<br \/>\nModular system works when architecture is geometrical, the director is very visual and can see possibilities, and the AD can make a schedule that works.<br \/>\n__________________________________________________<br \/>\nSession 3 &#8211; 3D storytelling and workflow planning<br \/>\nPart 1 with Ludger Pfanz<br \/>\n3d has a history all the way back to Lumiere and Meliers<br \/>\nDigital 3d allows perfect sync in projection<br \/>\nTheses<br \/>\n&#8211; 3d starts with the script<br \/>\n&#8211; from &#8220;frame&#8221; to &#8220;stage&#8221;<br \/>\n&#8211; space has meaning<br \/>\n&#8211; depth dramaturgy<br \/>\nHow to organise space for 3D<br \/>\n&#8211; Topos: space &#8211;&gt; space has potential and dynamism<br \/>\n&#8220;What is not in the script cannot be staged&#8221; &#8211; scriptwriters need to learn to write for 3d space.<br \/>\n&#8211; for example, in Coraline the day world is flat, while the night world has a lot of depth<br \/>\nCan layer an image to have more going on different levels &#8211;&gt; mise en scene<br \/>\nAlex Weimer &amp; co. &#8211; &#8220;Lost Place&#8221; a case study in 3D filmmaking<br \/>\nMystery thriller, based on real backstory of US cold war experiments.<br \/>\nHow to make the 3D count?<br \/>\nThings that lend themselves to 3d<br \/>\n&#8211; ensemble cast<br \/>\n&#8211; limited number of locations, which are explored by the characters<br \/>\nDepth chart: an analysis of the script to decide which scenes need more or less depth, where parallax is in front or behind the screen<br \/>\nCan increase Vertigo-effect by increasing inter-axial distance between cameras (for example) &#8211;&gt; puts a strain on the viewer<br \/>\nProduction considerations<br \/>\n&#8211; stereo rigs can weigh in excess of 40 kgs.<br \/>\n&#8211; changing rigs can take several hours of calibration<br \/>\n&#8211; stereographer becomes a key crew member; important to give them the time and space to work<br \/>\n&#8211; special rig for steadicam &#8211; down to approx. 25 kgs.<br \/>\n&#8211; stereoscopic mirror rig eats about 1 stop<br \/>\nEditors observations.<br \/>\nkept each eye separate &#8211; even on separate hard drives<br \/>\nUsed Avid media composer 6 &#8211; latest version has 3d capability; allows linking two picture and one sound clip to create a stereoscopic clip.<br \/>\nWhat about pacing? &#8211; the pace of the editing and choice of footage to use determined by the action and shots exactly as with 2d<br \/>\nCut in 2d, then view sequence in 3d.<br \/>\nSome differences<br \/>\n&#8211; backgrounds are a bigger distraction in 3d &#8211; even if out of fokus. Need to be aware of this<br \/>\n&#8211; tracking shots can, if necessary, be held longer in 3d.<br \/>\n&#8211; lens flare and reflection is a bigger problem in 3d.<br \/>\nVFX and post production; on set data wrangling<br \/>\n&#8211; data integrity key; backups and more backups.<br \/>\n&#8211; DIT followed file naming convention agreed upon in prep.<br \/>\nVFX did on-set check and screenings of footage; used After Effects since the editing workflow had not yet been established<br \/>\nInvolved in prep in order to avoid overwork in post \ud83d\ude09<br \/>\ngathered textures, etc. on location<br \/>\nbuilt websites, graphics, phone apps, etc. etc. in advance so they were filmed &#8220;live&#8221; during production &#8211; again to avoid work in post.<br \/>\nHave not yet decided on software package, but considering Fusion rather than Nuke.<br \/>\nBig challenge creating effects that also have to have depth.<br \/>\n_______________________________________________<br \/>\nDAY 3<br \/>\nSession 1 &#8211; Case Study ARTE &#8211; broadcast workflow in the transition from tape to file<br \/>\nARTE is a grouping of public television networks; French and German cooperation, started in 1992<br \/>\nHead office in Strasbourg<br \/>\nTapeless: started with SD tapeless in 2001; went live in 2005<br \/>\nIntroduced HD in 2008<br \/>\nAPIOS: database for managing broadcast assets; uses metadata to automate programming, archiving, etc.<br \/>\n&#8211; also manages audience number, etc.<br \/>\n&#8211; this system is available for all now, can also be used for archiving, vod, etc.<br \/>\nHD-tapeless: decision to go tapeless made in 2008<br \/>\nBCE won the contract to effect the changeover to tapeless<br \/>\nAPIOS is based on Oracle and on Windows-only.<br \/>\nGoing tapeless has much simplified by removing steps, need for synchronisations<br \/>\n(MAM = media asset management: key feature of tapeless system)<br \/>\nIn a changeover like this, change management &#8212; training &amp; listening &#8212; are key<br \/>\nTo any such system, metadata is key &#8211;&gt; it is crucial that this is entered and managed correctly.<br \/>\n_________________________________________<br \/>\nDAY 4<\/p>\n<p>Session 1: Case study Melancholia: Pan-european co-production with Peter Hjorth<br \/>\ncheck http:\/\/www.gearless\/MEL%20VFX%20featurette%201stcut.mov<\/p>\n<p>NB: Peter works exactly the way we want to teach Digital Visual Design.<br \/>\nMelancholia had collaborators from Denmark, Sweden and Germany on the post production effects.<br \/>\nPeter worked as a &#8220;VFX Director&#8221; &#8211; closely with Director, DoP and PD throughout the production cycle<br \/>\nPartners in VFX included:<br \/>\n&#8211; Pixomondo in Germany<br \/>\n&#8211; Film Gate from Sweden<br \/>\nPeter and his VFX producer Karen were hired at the script stage<br \/>\n&#8211; made some models, working with the scientists who provided a large amount of the background reseach for the film.<br \/>\n&#8211; first VFX breakdown and budget already two months before preproduction started; worked closely with the films producer to find a solution that works with the total budget<\/p>\n<p>Storyboard<br \/>\n&#8211; Peter worked with Lars, DP, PD and 1st AD<br \/>\n&#8211; final film very close to storyboard<br \/>\nDeveloped the colour and look of the Planet Melancholia; worked with Gaffer and DP so they could find a gel they used to give the effect of the light from Mel. shining through windows, etc.<br \/>\nPredefining what is needed; working with production to ensure what is needed is filmed.<br \/>\nKaren did cost estimates to see what is best done on set, what is best done in post.<br \/>\nThe general trade-off is big, wide shots better as post VFX, while smaller, closer shots better as on-set SFX<br \/>\nInvolved in planning 2nd unit shooting &#8211; ended up saving time and money<br \/>\nMade a production plan for FX shots<\/p>\n<p>Financing<br \/>\nbreakdown based on final script<br \/>\ngave all studios same breakdown, storyboards in order to get best possible bids.<br \/>\nshots were cut all the way until the end in order to make the budget work, or in some cases redistribute resources<br \/>\nEconomy not the only factor in chosing post studios<br \/>\n&#8211; artistic style and visual understanding<br \/>\n&#8211; experience and capacity<br \/>\n&#8211; key competences<br \/>\n&#8211; personal contact<br \/>\n&#8211; location (travel time for Peter and Karen) &#8211;&gt; this was a factor in chosing German Pixomondo over a Canadian competitor.<br \/>\nTight schedule: shooting finished in September; film had to be ready for pre-Cannes screening in March<br \/>\nBudget har to consider shooting costs, personnel, construction, post hardware, travel, file transfers, etc. etc.<br \/>\n4-country co-production; there are national demands for where budget is spent &#8211; VFX also has to help by spending in those regions&#8230; (plus a large list of other investors)<br \/>\n&#8212; Worth noting that Film i V\u00e4st (G\u00f6teborg &amp; Trollh\u00e4ttan) is a major booster of filming and post in that region &#8212;<\/p>\n<p>The Shoot<br \/>\nPeter on set all days when vfx-shots planned<br \/>\nInput in how actors responded to the Melancholia planet in the sky<br \/>\nparticipated in shooting reference elements, plates, inserts, spinter unit with sfx and art dept. (most high speed); 2nd unit of varying sizes (inkl. model shoot), special elements (in this case, Northern Lights on Iceland), pickups (greenscreen)<\/p>\n<p>Editing<br \/>\nImportant to keep track of the shots used, that the vfx plan is still being followed; see if new shots come up, etc. &#8211;&gt; important to follow up that the total VFX shots stays within the budget.<br \/>\nPeter takes job of VFX-editior: does rough versions of vfx shots once there is a &#8220;real&#8221; cut of the film available<br \/>\nMake vfx-demos for the post studios involved, allow them to start sketching their versions while waiting for the final version of the picture<br \/>\nPost studios provided temp versions for screenings<\/p>\n<p>VFX<br \/>\nOnline of film to vfx studios<br \/>\nbriefings and presentation of shorts<br \/>\nVFX production schedule finalised<br \/>\nmaintain communication and make visits, viewings &#8212; this is key to ensure what is delivered is what was wanted.<br \/>\nVFS shots to foley, sound editing, music<br \/>\nCoordination important, to ensure everyone knows who does what, when, and also movement of files, scheduling of approvals and viewings, etc.<br \/>\nImportant also to coordinate with Producer to fit promo and trailer production into the schedule; they can really destroy a post schedule otherwise.<br \/>\nPeter works much like a director with the vfx-providers; is the creative leader of the team and needs to get the most out of the different artists.<br \/>\n&#8211; tools like Skype and Cinesync are useful, but there is no substitute for sitting and speaking in the same room.<br \/>\nworked with ftp &#8211;&gt; still the easiest way to distribute files.<\/p>\n<p>Grading<br \/>\nPeter supervises the delivery of every vfx-shot; also attends final grading<br \/>\ninvolved in creation of LUTs for dailies; ensure all vfx shots work with the LUTs<br \/>\nGrading requires delivery of alpha layers; mistakes in grading can ruin the effect of compositing!<br \/>\nThings like stars can cause major problems in downconversion for release formats &#8212; all these versions must also be checked.<\/p>\n<p>This case shows how important it is for the FILM that the VFX director is involved from script to delivery.<\/p>\n<p>Q&amp;A<br \/>\nAlexa &#8211; shot 10-bit log with on-board compression codec.<br \/>\n______________________________________________<br \/>\nDAY 5<\/p>\n<p>Session 1: Visual effects photography and 3D with Mark Weingartner<br \/>\nVisual effects and CGI are not the same thing: not all vfx are CG, although they may have CG elements.<br \/>\n&#8211; many elements, plates, miniatures, etc. are shot, then manipulated, composited in post.<br \/>\nUseful book: VES Handbook of visual effects<br \/>\nThings like Vistavision still used for f\/x<br \/>\nFor 3d models &#8211; use lidar scans instead of photos for plates.<\/p>\n<p>Session 2: &#8220;101 It&#8217;s Easy&#8221; &#8211;&gt; new company helping production companies make transition to file-based<br \/>\nProtection of media is key<br \/>\nDigital allows sharing and collaboration to a much greater extent; this increases complication<br \/>\nCloud-based file management is key to collaboration and sharing; producers need a system that can be secure but flexible.<\/p>\n<p>Session 3: Dolby PRM-3200 reference monitor<br \/>\nJohn Bleau<br \/>\nNew monitor a response to the lack of a proper display in post after CRT discontinued.<br \/>\n&#8211; main problem is there is no longer a universal reference standard<br \/>\n&#8211; LCD and plasma have severe colour and black\/contrast limitations.<br \/>\n&#8211; OLED and plasma have a short life<br \/>\n&#8211; DLP best colour, but poor contrast, poor blacks<br \/>\nDolby monitor 40000:1 contrast, 12-bit colour. Can handle raw output from Alexa, for example.<br \/>\n$40,000 &#8211;<br \/>\nCalibration probe is another $30,000&#8230;<\/p>\n<p>Session 4: Digital Gremlins! with DP Keith Partridge (films extreme locations, etc.)<br \/>\nor&#8230; the many deaths of digital footage&#8230;<br \/>\nOne way to kill a camera&#8230;&#8211;&gt; drowning<br \/>\nCameras don&#8217;t like water! Adventure cinematography can get wet&#8230;<br \/>\nOther ways &#8211;&gt; dropping and freezing.<br \/>\nLogistics of the shoot determine choice of equipment<br \/>\nWhen one is in a remote location it&#8217;s crucial to use things one is familiar with &#8211;&gt; if something goes wrong you can quickly fix it \/ find a solution<\/p>\n<p>Session 5: Pixomondo and Hugo Cabaret<br \/>\nshot on Alexas with a 3d beamsplitter rig.<br \/>\nextensive metadata recorded<br \/>\nNuke for compositing<br \/>\nVFX involved in setting up the LUTs<br \/>\nOne pitfall of 3d: stereo artifacts<br \/>\n&#8211; 2-stage removal process: automatic tools followed by manual cleanup<br \/>\n&#8211; not all stereo artifacts are in camera; some are real-world etc. occlusions and reflections &#8211;&gt; in both cases they are visible to one eye and not the other; creates an annoying effect and need to be dealt with.<br \/>\nTools used included both rotoscoping and CGI<br \/>\nin this case: vfx was not involved in chosing shooting format.<\/p>\n<p>Session 6: Summary<br \/>\nSD and tape (with the exception of HDCamSR?) are gone from post; soon from production?<br \/>\nCodec chaos&#8230;<br \/>\nFilm?<br \/>\nIn broadcast today, 1080i50 is the format &#8212; but not the format of the future.<br \/>\nHow many pixels are enough?<br \/>\nChosing a camera today is becoming as much a creative choice &#8211; much as chosing a film stock (Kodak vs. Fuji) was before<br \/>\nNext technological advancement on display side is autostereoscopic (no glasses) &#8211;&gt; holoscopic interesting but still a ways off<br \/>\nStereoscopic 3D is here to stay, but needs to be driven by story, not money!<br \/>\nFilebased &#8211;&gt; leads to demands on coordination, integration and compatibility in order to allow effective creative sharing.<br \/>\n&#8211; key question is how to make the technology\/infrastructure invisible so the creatives can get on with their work!<br \/>\nArchiving: digitise tapes or lose them. Film is still supreme on the theatrical side, but what will replace it? Very important to resolve this.<br \/>\nIn broadcast, adminstrative and production worlds are moving closer &#8211; driven in part by consolidation of databases. How close should they get?<\/p><\/blockquote>\n<p>As an aside, this was the first time I used my iPad 2 as my primary computing device for an extended period.\u00a0 The laptop stayed in the hotel room while I wrote, checked mail, etc. on the iPad with my <a href=\"http:\/\/www.logitech.com\/no-no\/tablet-accessories\/keyboards\/devices\/fold-up-keyboard-ipad\">Logitech fold-up keyboard<\/a> (Norwegian link). The battery lasted all day without trouble (used about 10% per hour when in use constantly &#8211; just as advertised).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I attended the 2012 Insight Out seminar at the film school in Potsdam, Germany from March 19 to 23 this year. I am dumping my &#8220;raw&#8221; notes here; they are unfiltered, unspellchecked and a little unstructured. They are useful to me &#8211; if nothing else, the act of taking notes helps me remember things &#8211; &hellip; <a href=\"https:\/\/filmschoolteacher.info\/fredsnotes\/2012\/03\/25\/insight-out-raw-11-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Insight Out raw&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_hide_featured_image":false,"_jetpack_featured_image_duplicate_dismissed":0,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[24,1],"tags":[38,40,43,47,48,55,79],"class_list":["post-239","post","type-post","status-publish","format-standard","hentry","category-film-school-pedagogy","category-miscellaneous","tag-copyright","tag-digital-distribusjon","tag-digital-production","tag-film","tag-filmmaking","tag-ipad","tag-stereoscopic-production"],"jetpack_likes_enabled":true,"jetpack-related-posts":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/filmschoolteacher.info\/fredsnotes\/wp-json\/wp\/v2\/posts\/239","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/filmschoolteacher.info\/fredsnotes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/filmschoolteacher.info\/fredsnotes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/filmschoolteacher.info\/fredsnotes\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/filmschoolteacher.info\/fredsnotes\/wp-json\/wp\/v2\/comments?post=239"}],"version-history":[{"count":0,"href":"https:\/\/filmschoolteacher.info\/fredsnotes\/wp-json\/wp\/v2\/posts\/239\/revisions"}],"wp:attachment":[{"href":"https:\/\/filmschoolteacher.info\/fredsnotes\/wp-json\/wp\/v2\/media?parent=239"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/filmschoolteacher.info\/fredsnotes\/wp-json\/wp\/v2\/categories?post=239"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/filmschoolteacher.info\/fredsnotes\/wp-json\/wp\/v2\/tags?post=239"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}